Versioning
We use atomic versioning to ensure that started tasks are not affected by changes to the task code.
A version is a bundle of tasks at a certain point in time.
Version identifiers
Version identifiers look like this:
20240313.1
- March 13th, 2024, version 120240313.2
- March 13th, 2024, version 220240314.1
- March 14th, 2024, version 1
You can see there are two parts to the version identifier:
- The date (in reverse format)
- The version number
Versions numbers are incremented each time a new version is created for that date and environment. So it’s possible to have 20240313.1
in both the dev
and prod
environments.
Version locking
When a task run starts it is locked to the latest version of the code (for that environment). Once locked it won’t change versions, even if you deploy new versions. This is to ensure that a task run is not affected by changes to the code.
Child tasks and version locking
Trigger and wait functions version lock child task runs to the parent task run version. This ensures the results from child runs match what the parent task is expecting. If you don’t wait then version locking doesn’t apply.
Trigger function | Parent task version | Child task version | isLocked |
---|---|---|---|
trigger() | 20240313.2 | Latest | No |
batchTrigger() | 20240313.2 | Latest | No |
triggerAndWait() | 20240313.2 | 20240313.2 | Yes |
batchTriggerAndWait() | 20240313.2 | 20240313.2 | Yes |
Local development
When running the local server (using npx trigger.dev dev
), every relevant code change automatically creates a new version of all tasks.
So a task run will continue running on the version it was locked to. We do this by spawning a new process for each task run. This ensures that the task run is not affected by changes to the code.
Deployment
Every deployment creates a new version of all tasks for that environment.
Retries and reattempts
When a task has an uncaught error it will retry, assuming you have not set maxAttempts
to 0. Retries are locked to the original version of the run.
Replays
A “replay” is a new run of a task that uses the same inputs but will use the latest version of the code. This is useful when you fix a bug and want to re-run a task with the same inputs. See replaying for more information.
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